![]() ![]() Dashing and very big super jumps allow you to get up to the level of skyscraper-high enemies, and the floaty combat lets you stay there and bash. Some of the bosses are towering and formidable, and when I’m in the fray with a group of diverse classes, it feels like everyone is contributing: and looking cool while doing it. It’s fast and the aforementioned movement focus ensures that you’re always zipping around, seeking out enemy weak spots with positionals. This is an absolutely stunning world, and I’ve taken too many screenshots to possibly share here.Ĭombat is just as interactive. Easy fast travel from a map menu is the cherry on top, and I was inspired to explore every inch of New Genesis. Hidden chests (some of which are random, some of which are deliberate, like open world collectibles, with rare gear to boot), a concept I don’t always partake in with games like these, are equally fun to seek out for that exact same reason. Speaking of, New Genesis employs the Guild War 2 style of open world cooperation, where you’ll randomly come across players in the wild and get full credit for quests when participating in battles: even if you aren’t actually “hard partied” up. The thrill of racing across the map to help a team fight off a big ass monster still hasn’t gotten old. “If you see something, you can go there” is such a shlocky way to describe an open world game, but it’s pretty much true here, because of the anime-esque over-the-top way that movement is handled in New Genesis. Every character has access to a very generous dash, double jump, and glide, which can be used to traverse nearly any obstacle in the game. The open world of Aelio is an absolute joy to run around in, in no small part because Sega made movement so freeing and fun. If folks just want to rush through the main story, you might bash up against a wall.įor me, the delight of the adventure itself far outweighed the reliance on battle power, or the need to immediately do what’s next. ![]() In MMOs, this concept is colloquially referred to as “gearscore.” Now as an MMO veteran, I’m completely familiar with the concept and don’t mind, well, exploring the world and leveling up as needed. There are several ways to raise your battle power: literally leveling up, grabbing skill points from cocoons and towers (micro-dungeons that test your platforming and combat skills), and getting better gear/upgrading your gear. Core chapter beats will frequently divulge bits of story regarding the conflict against the DOLL threat, then ask players to meet a “battle power” requirement, which serves as a way to gate people from continuing. The campaign will end around level 13-15 or so (the level cap is 20 at the moment), and from there, you have the opportunity to embark upon Urgent Quests (boss battles that are the main endgame at the moment), level up all six classes on the same character, or try and max out your loot. Right now New Genesis is about where PSO 2 was at during launch in terms of content: that is to say, it’s roughly 15 hours worth of story and a tenuous endgame, which relies heavily on how much you like playing as a whole up to that point. It’s kind of important to know if it’s worth the investment! After all, free-to-play games don’t cost money upfront, but they do cost time. I’ll get right into the dirtiness first though, so you know what to expect. New Genesis is an interesting beast of a game. MSRP: Free-to-play (with microtransactions) Phantasy Star Online 2 New Genesis ( PC, Xbox One, Xbox Series X ) On a base level, a more action-oriented PSO is something a lot of folks have wanted for….oh a few decades or so, and we get that framework here after all these years.Īfter nearly a week with it, I’m still very much enjoying myself but there are plenty of things Sega needs to address both in the short and long term lifespan of the game. My first impression of Phantasy Star Online 2 New Genesis, as a long-time PSO fan, was positive. I’m looking forward to seeing this plant grow
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